North London Classic Tournament
2017 Rules
All teams must have a representative submit an Approved Roster and Travel Permit 45 minutes before their first game. Players do not need to check-in. All teams must be prepared to start their games up to twenty (20) minutes prior to the scheduled start time. Teams who are not ready to start a game on-time are subject to delay of game penalties and/or forfeiture the game (at a 3-0 score) at the discretion of the Tournament Director and/or game officials. ALL TEAMS REQUIRE A CERTIFIED COACH AND TRAINER ON THE BENCH FOR ALL GAMES.
A maximum 19 players including up to 2 goalies in full uniform and team officials (up to a MAXIMUM OF 5) will be permitted in the player’s bench area during game play. Team officials must complete game sheets at least thirty (30) minutes before scheduled game time. The game sheets must remain in the tournament office at all times.
Game sheets will not have to be signed by the individual players but each team is responsible for having available their official roster on hand for inspection at all times. Coaching staff are to sign/ initial the game sheet to approve player & staff roster details, game times and possible curfew information. Teams must ensure that any suspension is accurately documented on all game sheets.
Teams must have two sets of game Jerseys. The team listed as Home team will wear Dark colored jerseys. Teams listed as Away or Visitor will wear Light colored jerseys. In the event of a color conflict or dispute the Tournament official present reserves the right to make the final decision.
Rules governing this tournament are laid down by Alliance Hockey, OHF and Hockey Canada.
Tournament Games will start of Friday, November 17, 2017
All Semi-Final and Final Games will be played on Sunday, November 19, 2017
All teams are guaranteed a minimum of three (3) games.
An Approved Roster is mandatory for all teams entered along with an Approved Travel permit from your Member Partner. If you wish to use Affiliated Players, please have them included on Approved Roster.
Game Lengths:
Minor Development 10-10-15 minute stop time
House League 10-10-10 minute stop time
Overtime will only apply to Semi-Final and Final Games
There will be a flood before each game. The Tournament Director reserves the right to curfew games prior to their commencement.
All games will start with 13 minutes on the clock. As soon as the Referees have stepped on the ice the clock will start for the Teams to warm up. At 11 minutes the Referees will blow their whistle signalling the Teams to get ready to start. The puck will drop at the 10 minute mark and the clock will not stop until the first stoppage in play. This is to ensure that games start on time.
Five Goal Differential Rule: If there is a 5 goal spread or greater in the 3rd period in any games (including semi-final and final games), the clock will be allowed to run. If the spread becomes less than 5 goals, the clock will revert to stop time.
During run-time hockey, three (3) minutes will be served for a minor penalty assessed and seven (7) minutes will be served for a major penalty assessed. If a penalty was assessed during stop-time play and it carries over into run-time, the remaining time of that penalty will not be adjusted.
Tournament Format: For the round robin and semi-final games the teams shake hands at the end of the game. For the Championship games teams are to shake hands and line up on the blue lines for awards presentation. After the Award presentation the Champions and Finalists will be given a few minutes to take their team photo on the Ice however we ask that each team have ONE designated person per team to take a team photo.
Scoring:
2 - Win
1 - Tie
0 - Loss
Time outs: Time outs are not permitted in round robin play. One 30 second timeout, per team, will be permitted in semi-finals and championship games only.
Playoff & Championship Qualification:
Qualification for play beyond the Preliminary Round into the Playoff games will depend on division format and the number of teams in each division. See the tournament website for format details for each division. Teams losing a playoff game will be eliminated.
Round Robin Tie Breaking Rules:
1. Head to Head: For example, If only two teams are tied head to head gets higher position.
2. Most Wins
3. Goal Percentage: The goal average is determined by dividing the total number of goals for and against into the number of goals for with the team having the highest percentage (closest to 1) assuming the higher position. In case of a 3 team tie and two teams are still tied after the goal average is calculated go back to Rule 1 Head to Head.
Example Calculation of Rule 3
Team A Goals for 16 and goals against 4 = 16/ (16+4) = 16/20 = .800
Team B Goals for 12 and goals against 2 = 12/ (12+2) = 12/14 = .857
Team B would assume the higher position
4. First Goal: If the teams are still tied, the team to assume the higher position will be the team that scored the first goal in the game between the two teams.
5. Least Penalties: If the teams are still tied, the team with the least penalty minutes in all their games will assume the higher position.
6. Coin Toss: If the teams are still tied, the higher position will be determined by a coin toss. The team from the farthest away calls the toss.
Overtime for Semi-Finals and Finals:
If, at the end of regulation time, the game is a tie, there will be a 5 minute sudden victory overtime period. It will be played 4 on 4 and all penalties during regulation time will carry over into overtime. If a team is two men short at any time during overtime play will be 5 on 3 until the penalty time runs out. At the first stoppage of play after both teams return to full strength play will revert back to 4 on 4 play.
If, after the 5 minute overtime, the game is still tied a 3 player shootout will commence. Prior to the game the coach will complete the form showing the order in which his players will shoot and no player will shoot a second time until all players dressed for the game have taken a shot. Shooters on both teams will shoot at the same time in opposite directions. If tied after the first three shooters it then continues down the list in a sudden victory format.
If a player in the second position on the list prior to the shootout is injured during the game and cannot take his turn the next player on the list will shoot and continue down the list accordingly.
If a team has 12 skaters and the opponent has 15 skaters the team with the 15 can start over again at the top of their list after the 12th skater has taken his turn.
Game Officials: All games will be officiated by registered HOCKEY CANADA, OHF and ALLIANCE HOCKEY officials. Referees shall judge all goals from the ice. The Tournament Conveners will not discuss referee decisions.
Only team officials are permitted in the Tournament Offices. Absolutely no team official receiving a GM or GRM penalty shall be permitted to enter the Tournament Offices until the GM or GRM penalty and/or any suspensions incurred as a result of the infraction have been served in their entirety. Failure to follow this rule will lead to an automatic suspension for the remainder of the Tournament.
Protests: Protests must be filed by team officials in writing with a $100.00 non-refundable fee per protest to the arena Tournament office within one hour after the end of the game.
The decision by the Tournament Rules Committee will be final and may not be protested. It should be noted that a Referee’s decision is final and may not be protested unless it concerns an interpretation of the rules as outlined in the Hockey Canada rulebook.
Please Note: Any player who receives a Fighting Major will be suspended for the duration of the tournament.